Tuesday, July 13, 2010

Ulduar

I love that place!

It is soooooo cool.

So much better than ToC. Also, way better than Ruby Sanctum.

See, ToC doesn't really have awesome mechanics. The first few fights in Ulduar aren't that amazing, so I didn't have awesome to compare to ToC.

But in ToC the fights are pretty standards. Ulduar. Now thats a beauty. It requires raid coordination and they use the environment.

They have multiple stages, they flow, they're distinct.

These fights are pure and new to me.

The Iron Council mechanic isn't precisely new (some mobs used it in AQ 40).

Hodir has iceblocks (ala PoS) but it was the first with that. Then, that fight is the pinnacle of "Stand in the fire". I mean, you have friendly NPCs, you have buffs, you have movement. Beauty!

Thorim is really cool, especially going through the tunnels- that was awesome. Next time I want to stay out in the arena and watch that.

Then on Freya, the trees are interesting (the trash mildly annoying, but no biggie). The timed waves and different types of adds make for a very cool, chaotic p1. And p2 is a good burn phase. It still makes the tanks pay some attention and same with the dps.

All in all, what I did was good for me. And I got a boatload of achievements. Win/win.

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