Wednesday, July 21, 2010

Paladins in Cataclysm (This is all wrong)

This is going to be wrong, but I'm going to just talk generalities (which will also be wrong).

Ok, so currently, the three specs are staying mostly the same, getting some cool buffs along the way.

What I really wanted to talk about was judgements. Blizzard has decided to consolidate Justice and Light into one, plain, Judgement.

Protection only has 1 talent that effects Judgements: Seals of the Pure- Increases Seal/Judge dmg by 5/10/15%. Thats in the first tier, so any spec can snag it.

In Retribution, we have a little bit more. In Tier one we have Imp Judge and Heart of the Crusader. The first one reduces the cooldown and the second makes it so that targets affected by a judgement are 3% more likely to be critted upon.

In Tier two we get Eye for an Eye, which responds to all damaging attacks with a free Judgement. Righteous Vengeance makes it so that your judgement criticals cause an extra 30% damage as a dot.

Judgements of the wise grant you 25% of your base mana and replenishment.

In tier four, Fanaticism increases the crit chance of your judgements by 18%.

Now, onto Holy. In the first tier of holy, in Sanctified light, we have Fanaticism again, but for 15%. In tier two, judgements of the pure increases your melee and casting speed by 9% when you cast a judgment.

Inspired Judgement in tier 3 heals your beacon target for 100% of the damage your judgement did.

In tier four, Enlightened judgements increases your judgement range by 30 yards and increaes your hit in accordance with spirit.

Finally, in tier six, Purifying power causes a judgement to be cast upon the caster of any effect you cleanse.


Putting this all together, when you get hit or cleanse someone, you get a ridiculous attack. Of course many of the abilities are locked higher up in the ret or holy tree and many of the abilites are likely to be heavily modified or removed.

On fights like Deathwhisper, in phase two when she shoots out her Frostbolt Volley, a holy paladin could spam Cleanse, each on removing a debuff, damaging the boss, increasing cast speed, increasing crit chance on the boss and healing the tank. JUST for casting cleanse. And you can do that over and over again. On Blood Queen Lana'Thel, when she goes into her air phase, during the fear, you could do the same- hurt the boss, make the boss more vulnerable, increase your healing ability and heal the tank.

If these talents remain intact, judgements are going to be flying all over the place. It will be VERY cool.

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