Friday, July 16, 2010

Death Knights in Cataclysm (Fo real)

A week ago or so I painstainkingly filled out talent trees for all three possible DK specs, looking at all the talents.

Then Blizzard went and fixed everything. Go here to look at the NEW DK talent trees.

Now, before you select one you have to remember that you get locked into a tree until you have spent 31 points (level 70).

So let us examine each spec more briefly than before.

All three specs get their spec specific strike as soon as they pick a spec. No big surprise. They also all get their death rune conversion talent, which is something that I would generally not take, but it is useful.

Unholy DKs get Master of Ghouls, which is one of the things that identifies an unholy DK, his perma-ghoul. He also gets a somewhat significant boost to his spell damage. Which, although unholy has some spells, its not as good as it would be in frost.

Frost DKs get Icy Talon which both increases their runic power pool and increases their haste. Who can complain?

Finally,  Blood DKs get Veteran of the Third War for a little bit of stamina and some expertise. They also get Vengeance, which is a very interesting ability. "Each time you take damage, you gain 5% of the damage taken as attack power, up to a maximum of 10% of your health." Now, I thought about this for a few seconds. Right now, my paladin has 60k HP, fully buffed in ICC. Healthpools are only going up in Cataclysm. So, this could be very overpowered. Right now I would get about 6,000 more AP which is just a ridiculous amount. Of course, I would have had to take 120k damage, but that isn't really all that much, just a few swings from Marrowgar.


I'm probably interpreting that wrong, but part of me wishes otherwise.


Off to play SCII. Got the beta a day or two before they close it. Whoo!

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