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Thursday, February 17, 2011

My UIs

I did a post a while back on my UI starrting Spartan UI as the core. Since then I've worked with KGPanels and Bartender myself to create a couple UIs. In End-game: Part III I have my previous UI. Thats a huge amount of screen space taken up by whatever I was using and if I was in a party, I would have the standard 4 player-unit-frames and they would be slightly larger than standard. Anyways, when I went and redid my UI, I cam up with something like this:
Addons, in order of appearance (and labeling)
  1. Titan Panel- For seeing my gold, exp/hour etc...
  2. Shadowed Unit Frames- my unit frames.
  3. Satrinara Buff Frames- Buff Frames. I like having a bar so I can see how quickly they are wearing off- very important for debuffs while tanking
  4. Sexy Map- lets me move my map (and make it bigger)
  5. Bartender. I have all six bars condensed down there to make my life nice.
  6. KGPanels allows me to have a cohesive background that pulls the whole bottom UI together
  7. Recount- (It is recount)
  8. Chatter- a bit more customization with the chat box
  9. IceHUD- so I can easily see my hp and my targets hp without having to attend to the bottom of the screen where I can't see fire/my purty character
  10. Omen (not shown)- knowing threat is good
  11. Quartz (not shown)- cast bars are nice

Most of the addons are the same, but I changed things up alot here. I only use this on my Enhancement shaman (atm) but I like the way it looks and may expand it to my other toons.
  1. Titan Panel- For seeing my gold, exp/hour etc...
  2. Shadowed Unit Frames- I moved my party frames down to the bottom of the screen because thats where I spend most of my time attending to. I have the boss frames up top, but that only appears for council fights and similar.
  3. IceHUD- so I can easily see my hp and my targets hp without having to attend to the bottom of the screen where I can't see fire/my purty character
  4. Quartz- I also use it on my other UI but didn't show it. Recently it has been acting up, but I can live with it.
  5. KGPanels allows me to have a cohesive background that pulls the whole bottom UI together. I have the same transparent background as I do in the other one, but I also have a solid black background which I'm not sure I want to keep. Having small gaps between my buttons/buffs etc... is weird, so I am keeping it like this for the time being.
  6. Bartender- I have my primary dps abilities nice and big so that they are very obvious. I use modifier macros* to make my life nice- I can fit all of the shaman's abilities into 24 buttons.
  7. Recount - need I explain again?
  8. Satrinara Buff Frames- I'm using the square buffs here because it fits nicer and fits the theme better. Additionally, I don't need to worry about the duration of debuffs as much as a tank does.
  9. Sexy Map- moves the map into the corner, also moves the objectives tracker to the side
  10. Chatter- chat options

For those of you who are curious, a Modifier Macro is something like the following:

#showtooltip
/cast [mod:alt] Earth Shock; [mod:shift] Frost Shock; Flame Shock

The first line makes it show the tooltip of whatever ability it is that way I can see the damage etc.... The second line is the meat of the macro. If I'm not holding down any modifier button, it will cast Flame Shock. If I hold down Alt it will cast Earth Shock and if I hold down shift it will cast Frost Shock. You can also use ctrl as a modifier, but I use that as my last modifier because it is also my vent ptt button.

Friday, January 7, 2011

Ragnaros!

I just solo'd Molten Core...

I mean, it was definitely doable back in Wrath with decent gear, but its fairly easy now.

This isn't the best writing here, but I just wanna say that its good fun. I mean, a couple hundred gold for a couple hours, some potentially pretty epics. AND a small chance at getting some legendary items.

Anyways, I would say to look out for Baron Geddon and Ragnaros because both of them have abilities that toss you way up and you can take significant damage from falling. In fact, over 30% of the damage I took throughout the whole instance was from falling.

Anyways. Fun place. Good times. T1, T2 pants, and a chance at Thunderfury.

Saturday, January 1, 2011

I'm Back!

Its been a while. Even longer than before. Several months in fact and I have a whole lot to talk about. I'm going to see what I can do, but I'm not going to hold myself to a post and a screenshot every single day. Not even one or the other every day- just whatever seems manageable. I somehow managed it for the better part of a year, but I don't want to try that again.

Saturday, September 4, 2010

Been a away a while....

As you may or may not have noticed, I haven't posted in nearly three weeks. In my own life I was busy working and had little time to play WoW, so I didn't have many fun/interesting experiences to share. We haven't progressed far in raiding, but some things have happened, so I'll have content for a while. I'll probably start posting again on a regular basis on Monday. However, I may not be posting a screenshot and a post everyday. I may alternate or something. Who knows?

Tuesday, August 17, 2010

Sindragosa!

We killed her!

So- I'm going to put down lots of words that you can read. They're essentially our strategy to the fight. It took us a bit short of three hours allotted to her to kill her- however, due to the long encounter time and the assessing/rebuffing period we got in about 6-7 attempts total (I would guess- maybe more).

Glory of Ulduar is Awesome!

So, on Friday night, I was invited to go to a Ulduar hardmode/achievement run dealio. Now, I've done the Kologarn hard mode previously (one of our warlocks wasn't paying attention and blasted the wrong arm for the whole fight).

Anyways, I haven't really done much of Ulduar (well, ok, now I've done 12/14) so it was great to see the encounters- especially on hard mode.

For Flame Leviathan, with all four towers activated, that field which is normally so plain, and boring, and easy- well- its a mess. A very glorious mess. There are fires, frost beams, lightning storms, plants, vehicles running everywhere... I loved wiping on that fight for a while. We then decided that four were too many and just did three- but it was still fun.

We moved onto Razorscale, which just takes a lot of time and focus on not killing the adds, and then bringing them down to the appropriate health. We reset it at one point (I'm not sure why, I think it was to avoid the enrage timer) and on our next attempt we brought her down twice and the second time we got our achieve so we knocked her dead and got another achievement.

For Ignis, you tank him in the water so he doesn't have to get moved around- as long as you kill him within the achievement parameters, the extra 20% damage per add shouldn't be an issue for your tank. Its a simple enough fight.

For XT-002 Deconstructor, taking out his heart is easy. Now, while it says its only a 15% increase in damage, his tantrum damage is easily 100% more. Other than that and some void zones (from gravity bombs) and little adds (from light bombs) its a tank and spank.

We ended the night on Kologarn, but there was some timing error and one of his arms died too quickly, so we didn't get the achievement.

Mah Motahcycle

Sure, its not the 20k one, but hey, does yours carry volatile blue liquids in the side-car? As a further note, if you have the motorcycle, you should be able to use it as a vehicle for the Flame Leviathan fight.

War Sorceror

Or, as a friend likes to call it, the Warceror. I took the basic premise from the War Mage (Complete Arcane) but I felt that that class wasn't really strong/focused enough- all it did was give the caster more armor, but fewer spell options.

The Warceror also has fewer spell options (a lot fewer in fact (but more can be added at the DM's discretion)) but they are focused and the class abilties help him too. He does increased damage with his spells as he levels, and if he gets bad luck (25% damage or less) he gets a free spell- and it doesn't count against his daily limits. In theory, if you have a chain of "terrible luck" as in- you get 1/4 damage or worse for 10+ attacks in a row... well, then you might be able to get some nice damage out.

Plus, if you get lucky, you might get Empowered Spell Casting during your streak of bad luck and get crits. Just like Hot Streak crits! Woohoo!

Anyways, without further ado The Warceror.

Saturday, August 14, 2010

Ghost Striker

Another D&D class. This one was based slightly off many of the sneaky/assassiny classes. It has touches of Rogue, Assassin, Ninja and a few others. I originally was going to go with Ghost Crawler, but looking at his abilities, he had to many "stikes"

So, he sneaks around, and then either roflstomps them, or slays them. Again, I haven't had time to playtest these classes.
You can click on the link to see the detail. If you're interested in more, the next few days should have me posting the other one that I've completed so far. It is a caster and imho, it is really bad. This is why I'm not showing it to you.

Heroes, Frozen in Time

Or a block of ice. Whatever. We decided to wipe on Sindragosa, so we stacked for her Ice Tomb. Apparently, from the inside, its one big thing and we all look fairly ghostly/transparent. I think its a fairly cool effect.

Friday, August 13, 2010

Swordmaster

Another D&D class. This one came from the Holy Weapon ability that clerics get- but made awesomer. It also has that deep specialization feel. I made it so that the player could choose one of two distinct tracks and then switch if they wanted to- similar to WoW.

Anyways, the idea of the Swordmaster is to drag a bunch of swords around with you and use them to get in extra attacks, to attack enemies it would be dangerous to get near, and to increase your defenses.

So, without further ado- the Swordmaster.
You can click on the link to see the detail. If you're interested in more, the next few days should have me posting the other two that I've completed so far. One is a caster and the other is a melee DPS.

Loot Horse!

Putricide is not a horse, but the silly tanking trinket dropped again. And I didn't get it again. Of course, Alenena is so far geared that its much more of an improvement for the raid for someone else to get it (so long as they tank regularly).

Thursday, August 12, 2010

Juggernaut

So, I'm really stretching things here. Anyways, the past few weeks, I've had some spare time and I've thrown together a few new classes for D&D. I can't quite figure out how to easily post them up here so I've taken screenshots and you can look at them yourself and evaluate.

The first class is the Juggernaut. The point of the class is to charge around, knocking enemies over or just shoving them back. It is extremely durable and because of the sheer amount of ability in Overrun, Bull Rush or Grapple, it can be effective at CC.

You can click on the link to see the detail. If you're interested in more, the next few days should have me posting the other two that I've completed so far. One is a caster and the other is a melee DPS.

Fun and Games

Fun and Games with doom elementals! yay!

Wednesday, August 11, 2010

Officer

So, apparently I'm an Officer in my guild now.

My guild leader whispered me, asking if I had a moment to talk- not having anything better to do (other than wait for people in front of Rotface) I said sure.

And then he asked if I would be ok with being an officer.

I was kinda flabergasted. Of course, I love my guild, and it wouldn't be much more responsibility than I've had before, but it seems like a huge step.

So anyways...

/Squee.

Its a Demon

And it looks sooo purty.

Tuesday, August 10, 2010

Death by Class

A round up, including all 10 Death by articles!

Death by Death Knight
Death by Druid
Death by Hunter
Death by Mage
Death by Paladin
Death by Priest
Death by Rogue
Death by Shaman
Death by Warlock
Death by Warrior

This is my post. It is like my song. My song is amazing.

I'm not a fan of the captions

The default formatting is boring. Anyways, demons are cool! Yay demons!

Sunday, August 8, 2010

Death by Warrior

And we have come to a close- finally.

Arms: Well, first you get hit by a blade in the face. Followed up by that same blade in your stomach- repeatedly. Then you are wounded and your medic can't help you get up. And then you get an axe in your torso and you are sad. And dead.

Fury: Walking along, without a care in the world, when all of a sudden this juggernaut of a juggernaut jumps out of some juniper bushes and bushwacks you with his wacking weapons called Shadow's Edge and Bryntoll! And then he spins like a drunk top, lopping off heads and legs and arms and heads until you collapse over dead.

Protection: Again, you're walking along without a care in the world when a shield appears in your face. Then a sword appears in your gut- rinse and repeat. If you run away, the shield magically charges after you, stabbing and rending and slicing and ripping.

Teh Park

It will be missing in Catalcysm. Also, caption option on images? Sweet!