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Showing posts with label World Events. Show all posts
Showing posts with label World Events. Show all posts

Wednesday, July 21, 2010

Do not click

Clearly these are some spammers, but I've never seen sleep spammers fly.

Monday, July 19, 2010

Warlocks in Cataclysm

I realized that I don't know druids all that well and since paladins are gonna get hit by the "lol-revamp-bat" I should best avoid writing about them in any detail.

So, on with the Warlockness!

Leveling is going to be a whole lot easier. Affliction locks are starting by getting Unstable Affliction, great for PvP and another dot for PvE- nothing too special there.

Demonology locks start off with a Fel Guard. This is hilarious, because Fel-Guards are great. Its also going to be really weird seeing Fel-Guards all over Elwynn forest. They don't belong there!

Destruction gets Conflagrate. While it is ok without the glyph (which is available at 15) it is alot better with it. In anycase, leveling destro locks have yet another nuke in their arsenal.

Right now Affliction locks higher tiers are not that great. Nothing much has changed and there are a lot of PvP talents that are required to get to the next tier. That sucks. So- not much to see here- move along folks.

Destro locks get some cool stuff. In the first two tiers they have Bane, and Emberstorm. The first two reduce the cast time of Soul Fire by 2 second each, bringing it down to a 2 second cast (from 6).  Now, as of now, my warlock (not gemmed/enchanted for haste at all) has about 15% haste. For your knowledge, 15% of 6 seconds (original cast time) is .9 seconds. Thus, the approximate cast time of soulfire for a decently geared warlock will be about 1.1 seconds. Now, if the target is below 35% health, (and you went Demo) the cast time is decreased a further 20% or 1.2 seconds. This is silly. You'll just be slamming out Soul Fires quickly and efficiently.

Elsewhere in destro is Bane of Havoc. This ability makes the target take 15% of all the damage you do. Now, image, on Onyxia, when the whelps spawn and you can pull upwards of 20-30k on the whelps, if Ony was also taking about 3-5k dps. This could be really overpowered if you could put it on multiple targets so that in the case of Twins or Councils, you could spread your damage around.

Now onto demo. Demo is really plain for the first few tiers and there is nothing special until tier 4. In tier four you can cast Hand of Guldan, a targets aoe burst, followed by an aoe dot (as in Flamestrike). You also get ancient Grimoire, which increases the time your Doomguard and Infernal stay around, which indicates that you will be getting those as trained spells, not as quest rewards. Improved Hellfire looks really cool, I mean, right now it has a decent radius, but expand it by that much, and allow you to cast while running- thats just the peak of awesome. As mentioned above in the Destro section, it looks like Decimate is going to be completely broken- insta-cast soulfires during the execute phase? Yes please!

And then you get improved hand of Guldan which has the dot refresh your immolates, so if you spread those around first and cast Hand four seconds before they fade, you get a good deal more out of them.

Now, it is important to note that Decimate will probably be fixed, because instant Soul Fires is just too good to be true. Also, the talent mentions Soul Shards, and according to Blizzard's plan (not an official statement, but just what I think they mean) they don't want spells to have to consume Soul Shards when cast normally. Also, Nemesis mentions Fel Domination, which is no longer a talent. It may be a trained skill, but I believe (again, nothing official) that it was intended to be an affect from using one of your Soul Shards.

Lots of words. And tomorrow Blizz will probably announce that Warlocks are going to have another resource- Fel Power.

The Wicked Overseer Put in Place by the Titans to Destroy Us if All Went Wrong is Dead!


By which I mean, someone killed Algalon.

Thursday, May 27, 2010

Battle Tank5252525252525252525252525252525252525252

The Ahn'Qiraj mounts have one of the coolest models in the game. However, it is only rideable in the AQ-40 instance- at least the red, green, yellow and blue ones. Those drop in the instance, the first one being very rare and the next three fairly common. The black one, however, can be ridden anywhere mounts are allowed. Of course, you had to have finished the AQ quest chain within an hour of the first person on the server. Good luck with that these days. 55555555555555555555555`90909090909090909090909090909090909090909090909090909090909090909090909090909090909090909090- Bunny (the Kitten on my keyboard)

Saturday, May 8, 2010

Recurring events

Looking at the Cataclysm images you can see that a huge amount of construction going on. It would be really nice if the construction could progress.

Take the bridge in Redridge Mountain. That bridge has been under construction for five years. FIVE YEARS. They built the entire Argent Tournament within a few months.

It would be cool if the Bridge was completed. But you might say "That won't work! There are quests related to fixing it." or perhaps "But later players won't get that part of the story line." (for larger events).

Well, make it cyclical. Redridge builds their bridge. Gnolls or Orcs blow it up. Redridge fixes it. It is there for new players, and the quest stays.

Another example: an Alliance and a Horde ship (Up from Theramore, down from Azshara) could be on their own rails. They then meet along the coast of Durotar or the Barrens and have a lovely sea battle.

They would fight each other as NPCs fight in Wintergrasp, the Kalu'ak island in the Fjord, and the Brunnhilder in the Stormpeaks. They would fire back and forth and soldiers would grapple from one ship to another. There would be damage done to each vessel (ala ICC gunship battle). Additionally, the soldiers would damage each other.

If players flew down, they could support their team, either healing or attacking the enemy.

Eventually, one ship or the other will be nearly destroyed, likely the other ship will also be heavily damaged. They will return to their normal ports and be fixed. Visual damage could be caused during the explosions so the instant change would not be noticed by players and the designers wouldn't have to animate shards of wood blew rocketed around.

Friday, May 7, 2010

Cataclysmic Events.

I'm really glad that I wrote out today's post yesterday. As mentioned in today's image, I feel nurk.

So without further ado, editing or proper grammar, today's post:

I would love to see some specific pre-cataclysm world events. I know that we are going to get those, in fact they have begun to appear.

There are quests about Night Elf Mages and Tauren Paladins. I myself have seen the Earthshakers in Stormwind.

But I had some ideas of my own. I will admit that thatey are slightly crazy/stupid.

Anyways- remember the Lava Waves in Sartharion? Yeah, I want to see those in the world. We can have them be insta-kill lava walls in the zones that have lava, water waves in other zones.

Perhaps the water would move players around and disorient them- maybe a little bit of damage. Of course their would be a warning so you have time to find a way to survive.

Twisters could up players or mobs and move them around a zone - maybe NPCs as well.

Earthquakes should affect the environement. Animals should be 'feared' casuing them to run wilding and when the quakes stop, itf there are players nearby they react like they normall do, otherwise they gradualyy return to their span point.

Finally, it would be really cool to see the return of the Black Dragonfliught. They could Buzz players, maybe breather down fire and cast AoE fears.

Good Luck surving.

*Sorry about the stupid ideas and the bad gammer, speellling. I'm reall y tired.