Or, as a friend likes to call it, the Warceror. I took the basic premise from the War Mage (Complete Arcane) but I felt that that class wasn't really strong/focused enough- all it did was give the caster more armor, but fewer spell options.
The Warceror also has fewer spell options (a lot fewer in fact (but more can be added at the DM's discretion)) but they are focused and the class abilties help him too. He does increased damage with his spells as he levels, and if he gets bad luck (25% damage or less) he gets a free spell- and it doesn't count against his daily limits. In theory, if you have a chain of "terrible luck" as in- you get 1/4 damage or worse for 10+ attacks in a row... well, then you might be able to get some nice damage out.
Plus, if you get lucky, you might get Empowered Spell Casting during your streak of bad luck and get crits. Just like Hot Streak crits! Woohoo!
Anyways, without further ado The Warceror.
Showing posts with label RPGs. Show all posts
Showing posts with label RPGs. Show all posts
Tuesday, August 17, 2010
Thursday, August 12, 2010
Juggernaut
So, I'm really stretching things here. Anyways, the past few weeks, I've had some spare time and I've thrown together a few new classes for D&D. I can't quite figure out how to easily post them up here so I've taken screenshots and you can look at them yourself and evaluate.
The first class is the Juggernaut. The point of the class is to charge around, knocking enemies over or just shoving them back. It is extremely durable and because of the sheer amount of ability in Overrun, Bull Rush or Grapple, it can be effective at CC.
You can click on the link to see the detail. If you're interested in more, the next few days should have me posting the other two that I've completed so far. One is a caster and the other is a melee DPS.
The first class is the Juggernaut. The point of the class is to charge around, knocking enemies over or just shoving them back. It is extremely durable and because of the sheer amount of ability in Overrun, Bull Rush or Grapple, it can be effective at CC.
You can click on the link to see the detail. If you're interested in more, the next few days should have me posting the other two that I've completed so far. One is a caster and the other is a melee DPS.
Labels:
Other Games,
Real Life,
Role Playing,
RPGs,
World of Warcraft
Saturday, February 13, 2010
Haha- MOAR spaceships!
Sunday, January 24, 2010
More on them RPGs
I've covered tabletop RPGs to a limited degree and since I'm too lazy to cover VH and COT:COS I'm gonna just do a rundown on a few single player RPGs.
Dragon Age, KotOR II, Bioshock, and Oblivion are on my list for today.
Oblivion:
When it was released it had the best graphics available and right now- they're still pretty good. The game has hundreds, perhaps thousands of quests and you have to hunt them down, there aren't ! over npc's head telling you where to go. The story line is pretty long, and while I haven't been able to affect the storyline much or change the course of the world to fit my image, I still play a major role in many parts of the society.
Combat is simple but effective and fun. The leveling system is unique and there are ways to really spam your level up quickly and ways to become very, very strong without leveling at all.
Dragon Age and KotOR II:
I have chosen to include the two of these in the same place, because, although they are radically different in many ways, the basis of both is very simple. They are both made by the same company and they are both based on a d20 system.
The games are loads of fun and the graphics are really nice (although in Dragon Age, there are no water physics). Knights of the Old Republic is set in a timeline off from the main universe but the legends created by your character and the history affected by it are included in the EU. You can choose several different paths and you do become a major player, but you are not universally recognized.
In Dragon Age, you also can make a few key decisions, but none of them really affect the game all that much. Some encounters may be slightly different but in the end, the events in the game remain the same- it is what the history books will write is what is different.
Both games have a similar combat system where you can pause easily in between actions if you want or can play in real time. The weapons are all pretty basic, but you can upgrade them to make them very strong. The leveling system is very similar to D&D. You gain exp and every level you gain skills, some ability points, some feats etc.... Both also have epic end games, which I will not go into for the sake of spoilers.
Bioshock:
Bioshock is a creepy, creepy game. Like, I mean, creepy. I play with at least one light on (preferably two) and generally at least one other person in the room (preferably two). And I'm still freaked out. The developers succeeded in making a creepy game. The story line is solid, the graphics nice and the game play smooth. It is not exactly a RPG because your character is the same every time you play through and there is really only one decision you can make that affects the plot at all. Nonetheless it is a wonderful, highly recommended game.
Additionally, it does not have a leveling system, per se. It does give you access to more weapons, more plasmids (for lack of a better descriptor- 'magic abilities'), more ammunition and better upgrades.
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